A successful test flight was completed today. Jason Reskin and Ian Lambert remained in the cockpit for the entire mission. The largest problem to deal with was the asymmetrical thrust compensation. There was a computational error made by our team which resulted in an effective compensation 1/1000000th of the necessary value. Additionally, the atmosphere effects are still offline, as is tactical. After seeing Starship Troopers finally, it was decided that the viewscreens could use a lot of work to simulate the apperances of our universe, but speed has always been an issue. Ian worked on some texture maps that may help liven things up, but we probably need some programmer from one of the big game companies on our side. We will continue to work with what we know, and if anyone has any suggestions, they would be welcomed!