We are rapidly approaching our “soft-launch” date of April 11 and “drop-dead” date of May 9. I haven’t had a moment to spare until today to update everyone on our progress!
First and foremost – our first Groupon campaign is live!
In the interest of rapid development of new missions we started construction of an Adaptive Scenario Engine or ASE. It uses a basic XML scripting language to cue different bus commands (starting engines, closing the door, visual help, and more) as well as waiting for conditions (button presses, stable flight) and step-by-step aural instructions. Here is a snippet:
xml version=”1.0″ encoding=”utf-8″?>
<Scenario players=”2″ assistLevel=”10″ recommendedAges=”8-12″ minimumExperience=”0″ allottedMinutes=”10″
description=”Introductory flight from one platform to another. Starts with a drop and then we give them a choice of going through rough weather or dealing with a TCAS RA.
Ends with an approach and landing.”>
<Command name=”Read” vmu=”You are about to experience:” />
<Command name=”Read” vmu=”Weather or Not” />
Dropship. Brought to you today by…” />
<Command name=”Read” vmu=”Jake’s Birthday Party” />
The Flight Director “command bars” are now overlaid on the Artificial Horizon as part of the Attitude Indicator. This will provide simple guidance for players based on real aviation technology.
The Ground Proximity Warning System (GPWS or “jip-wiz”) module is wired up. Although CFIT will never be an issue, there are many features GPWS such as bank angle, altitude loss after departure, and obstacle detection features that will be connected in short order.