Happy Halloween! We took a successful test flight (Ian Lambert and Jason Reskin) and made a few decisions. The new accelleration method, although it has its advantages and is more realistic, has been deemed too difficult to operate with our current navigational information. During this week of programming, the code will be reverted. Additionally, five 100mhz Pentium computers have been ordered to replace the front view screen machines. This came about after the old 100mhz Pentium that used to run the dockmaster’s station was upgraded and the previous motherboard was installed in the new crew rest area. While testing it, it was apparent that our speed problems were not the fault of the texture mapping routine as much as the fault of the old 486 processors. A problem that has been plauging the dockmaster station for more than a month was identified as a new PCI network card that had a full-duplex mode enabled on it which was undetectable unless there was a high traffic situation on the network (during flights). We were also added to the Cape Canaveral Webring (see links) this weekend, so our traffic to this site should increase (we can only hope!).
Our apologies for not keeping the current events up to date. Everyone has been busy working on the crew rest area addition and programming. There is a delay with implementing tactical AI on the dock program due to a literal string overload on the DGROUP for Borland C++. There was no test flight performed last weekend, but the previous weekend worked rather well. Andrea Simar was our guest of honor for that flight in which she served as an understudy first officer. We were able to find network surge protectors to eliminate the possibility of lightening shutting us down for weeks at a time as has happened since the last update. If you would like information on that, please contact one of us under “Meet the Crew”. We are getting close to creating a motion platform, and the company we are working with should be in contact with us within the week. The crew rest area is liable to be finished within a week or so. Some additions and changes will then be made to the cockpit and the construction inside the simulator will cease for a while. The universe was given a once over as well. Several of the ship maps were changed and a few texture maps were added that were made a few weeks back but never implemented. An effort will be made (now that we have a registered version of our web page creator software) to add the new areas that have been under construction for an extended period as well as keeping the other areas maintained.