No-Bake (Geometryless) Clouds

5-22-2016 9-42-10 AM

The hard deck of the cloud base layer rendered here purely using shaders!

It uses a fullscreen quad which resembles the near plane of the viewing frustum which means the depth/stencil evaluation is worthless… so we have to do a painters’ algorithm to render the clouds before the models and terrain for proper sorting below the cloud layer.

I am pretty confident that this will preclude ships or structures from rendering correctly if the subject model is in the scud layer below the hard deck… but I have to work on the scud layer first before we will know what the effect is.

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