Packing List

Packing list / manifest (more detail)

1.  Large enclosure – Flight simulator – special loading, unloading, handling instructions exist

2.  Box labeled 2 containing parts removed from item #1 so that it could fit in the C cargo container –

Monitor, wooden enclosure for monitor, door handle mechanism, ceiling strobe cover, ceiling vent

adapter, vent for monitor enclosure, lens covers, vent covers, miscellaneous spare motherboards,

audio, video, I/O, and memory cards and processors, spare disk drive and diskettes, spare light

bulbs, spare reel of wire, hard-hat, and spare computer power supply.

3.  Box labeled 3 containing motion control system components and others –

*NOTE* some of these items are inside cardboard boxes or tool boxes inside

Pistons with attachment plates, universal joints, and connectors, nuts, bolts, relays, T connectors,

hoses, desiccant filter and spare desiccant, Teflon tape, quick disconnect junctions, compressor

manual, headphones, 9/16 open and box end wrench, ratchet set, lubricating oil, flashlight, glue

gun and glue sticks, charger and batteries for included cordless drill, utility knife, hacksaw blade,

measuring tape, and a straightedge ruler

Inside of this box is a cardboard box containing the following –

Multimeter, soldering gun and solder, wire, wire caps, wire cutters, pliers, spare electrical

amplifier, switches, cables, bulbs, manuals, power supplies, tape, spacer foot,

spare potentiometers, paint can tool, manual screwdriver, sandpaper, and masking tape

Inside of this box is a cardboard box containing the following –

Communications headset, cables, box, amplifier, voice augmenter, and power supply

4.  Box labeled 4 containing 2 computers, monitor, switch boxes, keyboard, mouse, and cabling, and a box

of screws

5.  Compressor

6.  8 spring and pad assemblies

7.  Box labeled 5 containing a caulk gun, liquid nails, an assortment of paint colors in different size

containers, paint brush, conduit brackets, and corner protectors

Tuesday, November 9, 1999

Once again, please excuse the lack of updates of this site as of late. We were counting on the weather turning cooler so that we would be forced indoors and have more time to work on ship systems, but it has been unseasonably warm. Under current development are the following projects:

1. Damage control and simulation is being completed finally. The database has been done for almost a year but none of the components were tied to simulate actual failures. Also, the dependency issues were very complicated between components and their associated linkages, power requirements, and etc. An easier way has been found to describe all of this for the computers which is why we are moving very quickly to finish this now.

2. A crew login system has been created to keep track of flight hours logged at different positions and experience such as crashes and successful landings and docking attempts. Once completed, we will post a link under Meet the Crew describing the ranking system and the ranks will from then on be based on that system.

3. A Flight Data Recorder (FDR) has been added so that telemetry and systems information is dumped once every 1/18th of a second. Once this system is tested, the FDR output will be made available under Mission Archives. We are looking for someone with Windows programming exprience to perhaps make a program that animates flights similar to what the NTSB uses for airliner accidents. If anyone is interested, we will give our full support and perhaps be able to offer monetary compensation if necessary. Contact Jason Reskin under Meet the Crew if you are interested.

4. Continued work will be completed on updating the flight management screens when the damage control is completed. Underlying physical properties of the universe are becoming more accurate in simulating drag and control surface actuation in the atmosphere. The motion control system has never worked better or more responsively.

Tuesday, June 22, 1999

Over the past weekend we finally found time to take some new pictures of the cockpit. During the next week, all of the relavent pictures that are on this site that needed updating should have their replacements installed. Already completed are the Flight Deck, The Universe, Welcome Aboard, and Enlist sections. We appreciate your patience and hope you find these updated photographs interesting. Some new ones have been added as well!

Tuesday, May 25, 1999

We just had a very productive weekend! Many enhancements are being made to the simulator project as well as this web site. Please be patient as the last of the construction zones are brought to life. Most notable of our recent accomplishments have to do with the view system where we actually get to see the simulated universe from our location and orientation. Although that has always been the case, here are the improvements to that system that were recently made (and partially tested):

1) The moon map was updated with a 6 frequency class II geodesic sphere. Mr. Lambert has already begun to make new texture maps for the continents, islands, polar caps, and cloud maps that will be affected by this. Even though our current sphere construction program is obsolete, we had to make a new program to dissect the information provided by the third party geodesic generator software. You can view a picture of the newest continent at the bottom of The Universe section.

2) We have a working theory for improving the cloud cover so that we can see the weather systems from orbit as two dimensional texture maps that are represented above the ground so the proper depth perception and relative motion exists. The theory involves allowing us to then view the clouds as three dimensional structures so that we may aim and penetrate them. Currently the penetration is simulated by obscuring the view, but it is not synchronized with the actual cloud locations. The summary of the theory is to find the surface normal of a two dimensional cloud map and orient a extended three dimensional polygon map in its place keeping the base of the cloud perpendicular to the surface normal. As we start testing different calculations we will keep the public advised on our progress.

3) In addition to the dynamic lighting already existing, we are now allowed to take our simulator up to objects such as ships and docks and shed some light of our own with headlights (more formally “navigation lights”). This should add some drama to our exploration of derelict spacecraft to say the least.

4) For an additional dramatic effect, orbital debris (less formally “space dust”) can now be seen. This helps in a way so that we may judge our speed and inertial trajectory when making complicated manuevers. A side effect of this will allow us to add precipitation when on the moon, and the frequency of dust will decrease depending on the height of our orbit.